![]() ![]() This means it's also much more forgiving of choices made for flavour instead of power-you won't feel a step behind if you want your Fighter to be an intelligent sort, or for your Wizard to wield a bow. With fewer mechanical choices, and less escalation of numbers (meaning characters don't have to sprint to keep up with rising attack bonuses and to-hit targets), there's much less potential to accidentally create a weak character. Baldur's Gate 3 is based on the 5th edition rules-not yet seen in many games-which have substantially streamlined the whole process of building and levelling a character. You may well have wanted to be a Red Wizard of Thay just because they look cool as hell, but if you wanted that fun narrative flavour, you had to math it out first.īut D&D has changed since then. ![]() Most egregious were prestige classes, which offered cool and flavourful new archetypes to build into, but often had strict requirements that had to be kept in mind from level 1 to have any hope of reaching them. Particularly the 3rd edition/3.5 rules-used in Neverwinter Nights, Icewind Dale II, and to a degree Knights of the Old Republic-are full of character creation choices that are strictly worse than others, often directly penalising more thematic choices in ways that could take many levels to become tragically apparent. Part of what has always driven min-maxing in videogames based on D&D is the rules themselves. Speak With Animals may not add any damage to your sword swings, but I'll take doing sidequests for squirrels over raw combat efficiency any day. Making choices because they feel right for your character, and seeing where they take you choosing abilities because they sound fun and interesting, not just powerful: that's where the fun is. ![]() Larian's RPGs are so rich and engrossing when you really let yourself sink into them-you're not going to have that kind of investment if every aspect of your character is just a reminder that they're a bundle of numbers instead of a fantasy hero. Purely mechanical choices like that can colour your whole playthrough. Why did my Paladin manifest sorcerous powers early on in his career only to completely ignore them for the rest of his life? Did that add anything to the tapestry of his backstory? No, it just helped me fulfil the requirements for the Red Dragon Disciple prestige class, which also made no sense for him to have. Things that would add cool flavour or contribute to a more rounded personality are jettisoned in favour of powerful combos that have no story logic to them at all. I would stick with your stock lvl 25 perk, its good enough as it is.When you're making choices for your character for min-maxing reasons, you're not making choices for narrative reasons. Its not worth regrinding those perks again, you don't even get an achivemnt for prestiging, so, its only an option if you want to. My way of quickly leveling Perks even with OR without double XP, is to grab a few friends on a weekend, get some soda or coffee and spam the HELL OUT OF ENDLESS, Hell on Earth on endless you can get a level 0 perk up to 10-15 wave 25, depending on how much damage you deal if you're with other players, but, IMO:Ī icon (what the f%$K is this? Call of Duty?)Ĥ vault crates (that might be the push it gives for doing it, but i only got crappy stuff, only time i got precious items was scrapping the low teir vault items and then using the vault coins) ![]() (I severly dislike the gore shive, id rather start as commando then switch to survivalist to have the KFbar) the 30 percent bonus XP is not really worth the amount, if you want to Prestige, i would wait till they do a double XP weekend and Prestige then, so that you get the double bonus XP, but now if you Prestige twice, Will it be 60 XP for stock? No, its still 30 XP bonus for Prestiging twice, so, if you wanna do it to get the bonus skins, just wait till 2x XP Weekend, I Prestiged my survivalist and, it was meh, the knife skin was, semi-okay. ![]()
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